Tuesday, August 14, 2012

Lost in Space

I was able to finish up painting the new additions to my Chaos force. On Sunday I participated in a special space hulk event for the campaign. My squad of Chosen marines, the aptly named Forsaken, heroically managed to open a door, get shot by laser defenses, were stuck in close combat with some Genestealers, and finally had the chunk of space hulk they were in blasted off by a massive decompression. Currently they are drifting through space but I expect they might show up again in another game.

The whole squad just before embarking for their ill fated trip to the space hulk.

He was previously destined to be a sergeant for my regular Space Marines. Funny how career paths can change.

The guy all the way in the back is an older paint job. You can see that the new ghost parts are much more turquoise. I like that green color better personally.

I also finished my Obliterator. About half way through sculpting I figured out a new method of creating the ectoplasm that I really like. It's simple and basically is just sticking a pin through the putty to pull and shape some holes. I'm not as satisfied with the paint job. I tried some of the new GW paints and wasn't much impressed. I might end up repainting all of his ghostly bits so they better match the rest of the force.

Next up are 1000 point games so I'm going to have to put together an army list and see what else I want to add.

Friday, August 10, 2012

Unit Cards

One of the things I hate about playing games like 40k is flipping through rulebooks looking for information on units. I always liked the unit cards that came with the warmachine models so I decided to do something similar for my 40k force.

I put together a quick template and added pictures of my units I took on one side. I also added a short background blurb. On the other side is the statblock and a short description of pertinent rules. I print the cards out at index card size and stick them into photo sleeves. That way I can write on them with a dry erase marker, put extras into the pockets like psychic power cards or whatever else I need.

The other advantage is since I'm using nonstandard models for my troops they can be used as identification cards for my opponent.

These are my first run of cards. I'm already thinking of changes and additions now that I've used them in a game. I'll definitely add more rules info on them and maybe play with the layout.

Thursday, August 9, 2012

Phantom Firepower

I had a lot of fun in the first campaign games and with the new 40k, so I'm looking to expand my force. Next weekend starts the 1000 point level and while I have enough guys right now to reach that I want to add some variety and more long range punch.

Quickly put together from partially assembled guys I had lying around from an old project.
 First, I want to expand out a squad of basic chaos marines. I have three right now and my goal is to get three more done for this weekend so I can switch out a squad of the Wights. I'd like to add a heavy weapon to squad but the codex says you need a 10 man squad for that option. So a plasma gun is as good as it gets for them right now. 

He still needs all of his ghostly ectoplasm sculpted on.

Next I had an idea for making some themed Obliterators. I feel like I'm going to need some ranged firepower at the next point level and these guys should fit the bill nicely. Plus I always liked the concept of guys manifesting the right weapon for the job and it seems like a rather spectral ability so it fits my theme.

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