I had a lot of fun in the first campaign games and with the new 40k, so I'm looking to expand my force. Next weekend starts the 1000 point level and while I have enough guys right now to reach that I want to add some variety and more long range punch.
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Quickly put together from partially assembled guys I had lying around from an old project. |
First, I want to expand out a squad of basic chaos marines. I have three right now and my goal is to get three more done for this weekend so I can switch out a squad of the Wights. I'd like to add a heavy weapon to squad but the codex says you need a 10 man squad for that option. So a plasma gun is as good as it gets for them right now.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgg98-QftXJcIVGT8PbF9xMLT-Xv6Q3DszXtpEp81sqViIqvyk2B_UUiWyaIbqlY-WGDMh1TfJCcmlMCfaKMqZDJWaXaHLXs84d9hE1NMZE5KqRAQeiUKosYs6yO2xjTjoQcxrNF9frUNEU/s400/IMG_20120808_220643.jpg) |
He still needs all of his ghostly ectoplasm sculpted on.
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Next I had an idea for making some themed Obliterators. I feel like I'm going to need some ranged firepower at the next point level and these guys should fit the bill nicely. Plus I always liked the concept of guys manifesting the right weapon for the job and it seems like a rather spectral ability so it fits my theme.
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